‏201.00 ₪

NARRATIVE AS VIRTUAL REALITY 2 - REVISIT

‏201.00 ₪
ISBN13
9781421417974
יצא לאור ב
Baltimore
מהדורה
2
זמן אספקה
21 ימי עסקים
עמודים
304
פורמט
Paperback / softback
תאריך יציאה לאור
1 בנוב׳ 2015
Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.
Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.
מידע נוסף
מהדורה 2
עמודים 304
פורמט Paperback / softback
ISBN10 1421417979
יצא לאור ב Baltimore
תאריך יציאה לאור 1 בנוב׳ 2015
תוכן עניינים List of Figures and TablesPrefaceIntroductionPart I1. The Two (and Thousand) Faces of the Virtual2. Virtual Reality as Dream and as TechnologyPart II3. The Text as World4. Varieties of ImmersionPart III5. The Text as World versus the Text as Game6. Texts without Worlds7. The Many Forms of Interactivity8. HypertextPart IV9. Participatory Interactivity from Life Situations to Drama10. Chasing the Dream of the Immersive, Interactive NarrativeConclusionNotesWorks CitedIndex
זמן אספקה 21 ימי עסקים