‏229.00 ₪

Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives

‏229.00 ₪
ISBN13
9781138629660
יצא לאור ב
London
עמודים
346
פורמט
Paperback / softback
תאריך יציאה לאור
12 ביולי 2017
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
מידע נוסף
עמודים 346
פורמט Paperback / softback
ISBN10 1138629669
יצא לאור ב London
תאריך יציאה לאור 12 ביולי 2017
תוכן עניינים ACKNOWLEDGMENTS FOREWORD CHAPTER 1: A New Reality and How We Got Here SPOTLIGHT ON DIRECTING: Storytelling in VR through Cinematic Directing A Conversation with Jessica Brillhart, Principal Filmmaker for VR at Google SPOTLIGHT ON CAMERAS: Storytelling in VR through the Lens A Conversation with Paul Meyhoefer, VP JK Imaging/Kodak CHAPTER 2: A Stone Bridge Covered in Microchips SPOTLIGHT ON GAMING: Storytelling in VR through Video Games A Conversation with Brian Allgeier, VR Game Designer, Insomniac Games CHAPTER 3: Science and Technology behind Storytelling SPOTLIGHT ON VR SCIENCE AND STORYTELLING: Storytelling Through Data and Neurology A Conversation with Dr. Carolina Cruz-Neira, Director of the Emerging Analytics Center, the University of Arkansas, Little Rock SPOTLIGHT ON STORY: VR Storytelling at the Oculus Story Studio A Conversation with Jessica Shamash, Producer, and Pete Billington, Immersive Storyteller CHAPTER 4: Storytelling Principles for Immersive Space SPOTLIGHT ON IMMERSIVE THEATER: Storytelling through Immersion A Conversation with Noah Nelson, Creator and Host of No Proscenium Podcast CHAPTER 5: Designing an Immersive Narrative SPOTLIGHT ON NEW FRONTIERS: A Master Storyteller A Conversation with Chris Milk, Founder and CEO, Within SPOTLIGHT ON ETHICS: Considerations for VR Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 6: Characters in VR SPOTLIGHT ON ACTING: Storytelling Through Drama in Immersive Experiences A Conversation with Keight Leighn, Actress EXERCISES CHAPTER 7: Creating Narrative Structures SPOTLIGHT ON VISUALIZATION: Cinematic Storytelling in VR A Conversation with Chris Edwards, Founder, Chief Production Officer, and CEO, The Third Floor SPOTLIGHT ON NARRATIVE: Fiction Versus Nonfiction Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 8: Theory in Practice: Interviews and Case Studies THE STORYTELLERS INTERVIEW: Rob Bredow, Chief Technology Officer, LucasFilm INTERVIEW: Tye Sheridan and Nikola Todorovic, Creators of Aether Inc. CASE STUDY: Baobab VR Studios INTERVIEW: Sarah Hill, CEO and Chief Storyteller, StoryUp THE TECHNOLOGISTS AND PRODUCERS INTERVIEW: Jonathan Krusell, Google Daydream Producer INTERVIEW: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive CASE STUDY: Light Sail VR INTERVIEW: Tai Crosby, Founder and CEO, SilVR Thread INTERVIEW: Adam Orth, Creative Director, Three One Zero THE ARTISTS INTERVIEW: Angela Haddad, VR Artist and Producer INTERVIEW: Annie Lesser, Immersive Theater Director CASE STUDY: Jaunt Studios and the Invisible VR series INTERVIEW: Mark Cordell Holmes, Art Director, Pixar THE VISIONARIES INTERVIEW: Larry Rosenthal, VR Pioneer and Producer INTERVIEW: Paul Debevec, Senior Staff Engineer, Google VR CASE STUDY: Lucy VR series INTERVIEW: Brian Rose, Google VR Team, Community and Outreach INTERVIEW: Ted Schilowitz, Futurist, 20th Century Fox Studios GLOSSARY INDEX ABOUT THE AUTHOR